How To Play Collectionomics
GOAL
Whoever has the most points at the end wins. Players get points in two main ways: by getting items voted onto their Tag Cards or by matching the symbols on their Goal Cards with the symbols on any Tag Cards in play.
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SET UP
SET UP
1)Roll out the cloth board and put all the items being played with above it. This is The Collection.
2)Shuffle the Discard Goal deck and Tag Goal deck. Everyone draws a Discard Goal and a Tag Goal.
3)Shuffle the Tag Card deck and put it face down on the Tag Deck space on the board. Each player draws 7 Tag Cards, then discards 2 to the bottom of the Tag Card deck.
4)Everyone gets a set of Voting Cards equal to however many players are participating.
5)Give the Curator Token to the player at the top right of the board. They are the first Curator.
6) Hand the timer to the player on the Curator’s left. They are the first Presenter.
Gameplay
Play consists of multiple rounds. A round consists of 3 phases;
Curation, Sharenanigans, and Clean Up.
The Sharenanigans phase is the heart of the game and is repeated multiple times in a round.
Curation
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The Curator chooses items from The Collection equal to the number of players plus 1 and puts them in the Display Cubicle at the top of the cloth board. You don’t have to choose your own items, as long as it’s part of The Collection, you can pick it.
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Everyone chooses a Tag Card from their hand that they wish to assign to one or more of the items in the Display Cubicle.
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After everyone has chosen a Tag Card they push it to the center of the Presentation Circle face down. The Curator shuffles the chosen Tag Cards and places them face up in the numbered slots in the center of the board, starting at 1. The number of Tag Cards on the cloth board should be equal to the number of players, this may leave some slots empty.
Sharenanigans
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PRESENT! The Presenter picks an item from the Display Cubicle, puts it in the Presentation Circle, and gives a short description of it.
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DISCUSS! The Presenter flips the timer and players discuss which Tag Card fits the item the best. When the timer runs out players can stop, or flip the timer for one more minute.
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VOTE! Select the Voting Card that matches the number below the Tag Card you want to vote for. The Curator will count to three and everyone reveals their Voting Card. Whichever Tag Card got the most votes wins and has the item placed on it. If there is a tie the item is removed from the game.
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PASS THE TIMER to the left. That player is the new Presenter.
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Repeat the Sharenanigans phase until there are no more items in the Display Cubicle.
Clean Up
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After all items have been voted on, return the completed Tag Cards (ones with items on them) to their owners. Keep items on the cards!
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Tag Cards that have no items go into the discard face up.
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Each player draws back up to 5 Tag Cards.
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Pass the Curator Token and the timer to the left.
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Continue until everyone has been curator once or you run out of items

But what does
this mean?
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PRESENTING
What you say about an object may be
true, false, a story, or whatever you like.
DISCUSSING
Try to convince others to vote in a way
that benefits you, or makes you
laugh, or whatever you want.
VOTING
More than one item can go on a card. You
can earn points from ANY TAG CARD that
has your Goal Cards’ symbols. So vote
and discuss with that in mind.
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Scoring
Lay out the cards from the discard pile so all the symbols are clearly visible.
Make sure the symbols on all completed Tag Cards are visible.
Remember completed Tag Cards have items.
Each player chooses a token to represent them. Make sure everyone’s tokens start before the 1 spot. Once someone reaches 50 points, flip the token over and move back to 1 to represent 51. The smaller image on the token is for 1-50 and the larger image is for 51-100.
Total points by moving tokens along the Scoring Track at the bottom of the board.
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Each player moves their token three points along the Scoring Track for each symbol in the Discard Pile that matches symbols on their Discard Goal.
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Each player moves their token two points along the Scoring Track for each symbol on a completed Tag Card (not just your own) that matches symbols on their Tag Goal.
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Each player moves their token one point along the Scoring Track for each item they have on one of their completed Tag Cards.
The player with the most points wins.